Getting Started with React VR: Build immersive Virtual Reality apps for the web with React

Key FeaturesA practical guide to developing virtual reality experiences targeting web and mobile browsersCreate customized 3D graphics for your virtual reality experiences with Three.jsExplore the ReactVR library to create objects that seem real and see how they move in the Virtual worldImport free models into VR and include those in your codeBook DescriptionThis book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0.It starts by getting you up to speed with Virtual Reality (VR) and React VR components.It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app.By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!What you will learnUse Blender 2.79 to make virtual reality objects for Web VR.Import free models into VR and how to include those in your codeBuild a Virtual Museum with interactive art piecesCreate your first VR App and customizing itBuild animations by procedurally changing an object's position, using timers and Animated APIsIncorporate React Native code and JavaScript code in your VR worldAbout the AuthorJohn Gwinner is a Chief Technology Officer with nearly 2 decades of experience in VR. He developed a VR interface for CompuServe during the last wave of VR. He helped develop VRML (Virtual Reality Markup Language) and Web3D with a focus toward PCs, and put early versions of XML on the web. He was a returning speaker at the Game Developer Convention on 3D toolkits, AI, and VR. He was an early Kickstarter of a new VR Headset in 2014. Now that VR is definitely taking off again, John is once again at the forefront, with Vontic - developing VR interfaces to data, architectural visualization, and a bowling game that pits you against garden gnomes. He is a most viewed writer on Virtual Worlds and Augmented Reality on Quora, answering questions about VR and its future direction.Table of ContentsWhat is Virtual Reality, really?Flatland and Beyond - VR Programming3D or reality in dimensions other than X and YThe react VR libraryFirst VR AppWorking with Poly and the Gon familySitting Down with a (Virtual) TeapotBreath Life in Your WorldDo It Yourself – Native Modules and three.jsBringing in the Real Live WorldTake a walk on the wild sidePublishing Your App, and Where to Go From Here

Author: John Gwinner

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